What's Different from Classic UO?¶
New Dawn builds on the classic Ultima Online foundation while introducing meaningful changes and custom systems. This guide helps veteran UO players quickly understand what makes New Dawn unique.
Quick Summary¶
Classic Foundation:
- Single Felucca facet (full PvP)
- 700 skill points / 225 stat points
- Classic skills with modifications
- Open-world sandbox gameplay
- Regular content updates
Major Differences:
- Custom summoning via Spirit Speak
- No dexterity penalty (stamina loss instead)
- Unique endgame systems (Rifts, Pirates, CTF)
- Enhanced murder consequences
- Modified combat formulas
Combat & Balance Changes¶
Armor System¶
✗ No Dexterity Penalty ✓ Stamina loss on hit instead
- Armor type affects stamina drain when damaged
- Hit location matters (chest 40%, arms 20%, legs 15%, head/hands 10%, neck 5%)
- Formula considers armor material and location
- Keeps armor meaningful without movement penalty
Archery¶
- 500ms standing still delay added
- Snare ability at 80+ Anatomy & Archery
- 25% chance at GM to immobilize for 3 seconds
- Disrupts spells
- 20-second cooldown, 15 stamina cost
Weapons & Armor Values¶
- UOR era values (Patch 0.16)
- Initially changed to T2A but reverted for balance
- Damage formulas adjusted to match weapons
Explosion Potions¶
- 1.5-second delay before explosion
- Small random delay variation
- Alchemy bonus to minimum damage (not total)
- GM Alchemy: 15-20 damage vs players (min 5, max 15 base + bonuses)
- 2-second cooldown on all potions except explosion (no cooldown) and heal (10s cooldown)
Poison System¶
- GM Poisoning: 50% chance to poison normally immune mobs
- GM Magery + GM Poison: Special chances for lethal/deadly
- 1% lethal within 2 tiles
- 10% deadly within 3 tiles
- Changed from always failing vs immune
Parrying¶
- Shield Bash ability added
- Absorbs fire breath damage based on parrying skill and shield quality
PvP Spell Damage¶
- Custom min/max ranges (adjustable in-game)
- Magic Resist cuts damage by ⅓ (not ½)
- Spell range: 10 tiles for most spells (Teleport still 12)
Stamina¶
- No stamina loss from running (Patch 0.29)
- No stam loss from low stamina
- Stamina only affected by damage taken (armor system)
Magic & Summoning¶
Spirit Speak System (Major Custom Feature)¶
Completely changes summoning:
- 5th circle: Custom spirit creatures (not regular summons)
- 8th circle: Massively boosted stats and skills
- Blade Spirits/Energy Vortex:
- Won't attack you at 50+ Spirit Speak
- Fully controllable at GM
- 10-40% poison chance
- Enhanced stats
- Dispel resistance: 50-80% vs player/NPC dispel
- Animal Lore synergy (Patch 1.0)
See Spirit Summoner for complete details.
Meditation¶
- Active meditation faster than passive
- Still works while moving (passive)
Casting¶
- Server won't auto-unequip hands to cast (Patch 0.14)
- Can cast with spellbook, runebook, lanterns, candles, torches
- Message if hands need clearing
Skills & Progression¶
Modified Skills¶
Tracking:
- Distance-based success
- 100 tiles at GM (50 in dungeons)
- Region and level restricted
Stealth:
- Auto-stealth option at 80+ (toggle via single-click)
- Step counter displayed
- 80+ with 100 Hiding can auto-hide when moving
Lumberjacking:
- Special wood types: Oak, Ash, Yew
- Bark fragments and brilliant amber drops
- Increased tree yield but fewer per chop
- 3-tile range (was 1 tile)
Mining:
- 3-tile range (Patch 0.49)
Taming:
- Range increased to 6 tiles
- No pathing requirement (just LOS)
- Bonding quest system for extra slots
- 80+ Taming/Lore to start quest (was 100)
Spirit Speak:
- See ghosts at GM
- Summon enhancements (see above)
- Summon healing bonuses
Skill Gains:
- Custom global modifiers
- Slowed for 3x GM or less
- Faster gains on some crafting skills
- Some lore skills slower
World & Systems¶
Account & Housing¶
- 3 accounts per Discord ID
- 1 house per account (was 2 per account)
- 5-tile spacing between houses (Patch 0.44)
- 14-day decay timer
- IDOC: 1-3 hour random placement window
- All accounts considered co-owners (Patch 0.51)
Young Player System¶
- Ocllo-based
- Exits on: 120 hours OR 450 skills OR leaving Ocllo OR murder OR crafting 80+
- Can rejoin 2x per account
- Not automatic - must type [young to join
Boats¶
- 2 boats per account
- Smooth sailing enabled
- Key-based control
- 6400 weight cargo holds (Patch 0.49)
Paragons¶
- Enabled with 100% loot drop
- Double gold
- Can't be hirelings or basic animals
Light Levels¶
- Day/night cycle affects darkness
- Moon phases (8 phases) affect nighttime brightness
- Night Sight spell brightness scales with Magery skill
- Greater Night Sight potions (8 spider silk, 15-25min, brighter)
- Dungeons are darker
Murder & PvP¶
Murder System (Major Changes)¶
- Short-term murders: Decay over 24-48 logged hours
- Long-term murders: Permanent at 5+
- Stat loss: 20-40% scaling with murder count
- Dungeon bans: 15min for reds with 5+ murders
- Forged pardons: Clear murders at Yew Courthouse
See Murder System for complete details.
PvP Changes¶
- Multi-client PvP blocked
- Criminals CAN cast Gate Travel
- 1 account per dungeon rule
Custom Systems (New Content)¶
New Dawn features several completely custom systems:
Codex Rifts¶
Time-travel instances with unique champions and rewards
Pirate Adventures¶
Instanced pirate encounters with bosses and loot
Capture the Flag¶
10v10 structured team PvP
Archaeology¶
Excavate artifacts from ruins
Conquest of Virtues¶
Guild-based territory control
Gardening¶
Plant cultivation and sheep farming
Achievements¶
Point-based progression with rewards
Crafting Changes¶
BOD System¶
- Points-based rewards (not item-based)
- Books no longer blessed
- Specific point values for rewards
- Tailoring rewards documented
- Timer resets on turn-in
Tailoring¶
- Tailoring Guild at 85.1
- Tailors Dye Kit: 10k gold at GM
- Dungeon dyes: 250 materials per dye
- Unique hue per dungeon
- Hoods craftable at 115
Crafting Speed¶
- Animations and slight delays added
- More immersive crafting experience
Resources¶
- Special wood types (Oak, Ash, Yew)
- Dungeon-specific dye materials
- Cotton/flax farming fields
- Resource captchas for anti-macro
Quality of Life¶
Interface¶
- Classic single-click ASCII labels
- Blessed and newbie labels on items
- Items show quality and crafter name
- Damage displays above heads
- Buff/debuff icons
- Context menu toggle option
Runebooks¶
- 10 max charges (not unlimited)
- No 7-second delay (removed Patch 0.23)
- Arrows to adjust rune positions
- Default rune highlighted
- Craftable (requires 64 recall/gate scrolls)
Spellbooks¶
- Shows spell count correctly
- Requires leather and reagents to craft
Containers¶
- Locked down containers accessible by anyone
- Locking container doesn't lock contents
- Weight limits adjusted
Corpses¶
- Turn grey when dead
- Decay: 1 hour untouched, 15min after opened
- Items retain position when you die (blessed/newbied)
Removed Content¶
- Necromancy, Bushido, Ninjitsu
- AOS (Age of Shadows) mechanics
- Mahjong, Checkers, Chess
- Broadcast/receiver crystals
- Dragon scales (for now)
- Some quest items (unicorn ribs, etc.)
Ongoing Development¶
New Dawn is actively developed:
- 49+ patches with hundreds of changes
- Regular balance updates
- Community feedback incorporated
- New systems added over time
- Check patch notes for latest
Getting Started Tips¶
- Read combat changes - Different from classic
- Try Spirit Summoner - Unique to New Dawn
- Join Discord - Active community
- Explore custom systems - Fresh content
- Understand murder system - Real consequences
- Join a guild - Community is key
- Experiment - Many viable builds
Where to Learn More¶
- Patch Notes - Complete change history
- Custom Systems - Unique features
- Combat System - Detailed mechanics
- Magic System - Including Spirit Speak
- Discord - Community and support
Welcome to New Dawn!