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Magic Skills

Harness the arcane powers and become a master of magic in New Dawn.

Core Magic Skills

Magery

The primary spellcasting skill in Ultima Online.

Spell Circles:

  • First Circle (10-20 skill) - Basic utility spells
  • Second Circle (20-30 skill) - More utility, minor combat
  • Third Circle (30-40 skill) - Teleport, combat spells
  • Fourth Circle (40-50 skill) - Greater healing, recall
  • Fifth Circle (50-60 skill) - Blade spirits, paralyze
  • Sixth Circle (60-70 skill) - Invisibility, dispel field
  • Seventh Circle (70-80 skill) - Gate travel, mass curse
  • Eighth Circle (80+ skill) - Earthquake, resurrection

Training:

  • 0-30: Cast low circle spells repeatedly
  • 30-50: Teleport around, cast utility spells
  • 50-70: Cast combat spells in dungeons
  • 70-100: High circle spells, meditation between casts

Reagents Required:

  • Black Pearl, Blood Moss, Garlic
  • Ginseng, Mandrake Root, Nightshade
  • Spider's Silk, Sulfurous Ash

Pairs Well With: Evaluating Intelligence, Meditation, Wrestling, Resisting Spells


Evaluating Intelligence

Increases magic damage and spell effectiveness.

Effects:

  • Boosts spell damage
  • Better spell success rate
  • Defensive benefit against spells

Training:

  • Cast Evaluating Intelligence on creatures
  • Passive gains during spell combat

Importance: ⭐⭐⭐⭐⭐ (Essential for combat mages)


Meditation

Regenerate mana faster.

Effects:

  • Active mana regeneration
  • Must be stationary
  • Cannot be wearing metal armor
  • Higher skill = faster regeneration

Training:

  • Use skill when low on mana
  • Gains when successfully meditating

Importance: ⭐⭐⭐⭐⭐ (Essential for mages)

Note: Interrupted by movement and taking damage


Resisting Spells

Defense against hostile magic.

Effects:

  • Resist spell effects
  • Reduce magic damage
  • Prevent paralysis/poison
  • Shorter duration on debuffs

Training:

  • Get hit by hostile spells
  • Have friend cast on you
  • Fight enemy mages

Importance: ⭐⭐⭐⭐⭐ (Essential for all templates)

Support Magic Skills

Inscription

Create spell scrolls and enhance spellbooks.

Benefits:

  • Craft spell scrolls
  • Increased spell damage (if wearing scribed spells)
  • Create runebooks
  • Slayer spellbooks

Training:

  • Scribe low circle scrolls (0-30)
  • Progress through circles
  • Make runebooks at high skill

Pairs Well With: Magery, Alchemy


Spirit Speak

Alternative mana regeneration (if Necromancy enabled).

Effects:

  • Mana regeneration over time
  • Works in armor
  • Can be used while moving

Training:

  • Use skill near corpses
  • Passive gains during use

Mysticism

Alternative magic school (if enabled).

Effects:

  • Unique spell set
  • Different from standard magery
  • Special abilities

Check with server: May not be available on all shards

Spell Categories

Utility Spells

Essential Utility:

  • Recall - Teleport to marked rune
  • Gate Travel - Open portal for multiple people
  • Mark - Mark location on rune
  • Teleport - Short-range instant movement
  • Invisibility - Become invisible

Magic Lock/Unlock:

  • Magic Lock - Lock containers
  • Unlock Spell - Open locked items

Combat Spells

Direct Damage:

  • Lightning - Fast, moderate damage
  • Energy Bolt - Slower, high damage
  • Flamestrike - Fire damage
  • Meteor Swarm - Area damage
  • Chain Lightning - Multiple targets

Summoning:

  • Blade Spirits - Summon attacking spirits
  • Energy Vortex - Powerful summon
  • Earth Elemental - Summon elemental

Debuffs:

  • Curse - Lower target's stats
  • Weaken - Reduce strength
  • Clumsy - Reduce dexterity
  • Feeblemind - Reduce intelligence
  • Paralyze - Freeze target

Healing Spells

  • Heal - Restore hit points
  • Greater Heal - Restore more hit points
  • Cure - Remove poison
  • Arch Cure - Cure multiple targets
  • Resurrection - Revive dead players

Protection Spells

  • Magic Reflection - Reflect spells
  • Protection - Reduce spell damage
  • Reactive Armor - Damage attackers
  • Bless - Increase stats

Field Spells

Create magical barriers:

  • Fire Field - Damaging fire line
  • Poison Field - Poison damage line
  • Paralyze Field - Freeze enemies
  • Energy Field - Impassable barrier
  • Wall of Stone - Blocking wall

Mage Templates

Pure Mage (PvM)

  • Magery: 100
  • Evaluating Intelligence: 100
  • Meditation: 100
  • Resisting Spells: 100
  • Wrestling: 80
  • Inscription: 80
  • Poisoning: 40

Battle Mage

  • Magery: 100
  • Evaluating Intelligence: 100
  • Weapon Skill: 100
  • Tactics: 100
  • Anatomy: 100
  • Resisting Spells: 100
  • Meditation: 100

Support Mage

  • Magery: 100
  • Evaluating Intelligence: 100
  • Meditation: 100
  • Resisting Spells: 100
  • Musicianship: 100
  • Peacemaking: 100
  • Provocation: 100

Combat Strategies

PvM (Player vs Monster)

Basic Rotation: 1. Open with Curse/Weaken 2. Cast Energy Bolt/Flamestrike 3. Follow up with Lightning 4. Heal when needed 5. Summon Blade Spirits for help

Advanced:

  • Pre-cast spells (store spell)
  • Kiting with teleport
  • Field spell traps
  • Summon management

PvP (Player vs Player)

Core Tactics:

  • Paralyze into Energy Bolt
  • Magic Reflection for defense
  • Poison spell into Explosion
  • Curse before damage spells

PvP Maging

PvP maging has a high skill ceiling. Practice timing and spell combinations!

Reagent Management

Storage

  • Organize by type in containers
  • Use blessed reagent bags (if available)
  • Keep extra stock at bank
  • Buy in bulk for discounts

Costs

Reagents are consumed on cast:

  • Failed casts still consume reagents
  • Higher circle = more reagents
  • Keep well stocked for extended hunts

Equipment

Mage Armor

  • Leather armor (allows meditation)
  • Studded leather (if meditation works)
  • Mage armor property (if available)
  • Robes for aesthetics

Spellbooks

  • Standard spellbook (all spells)
  • Slayer books (bonus vs creature type)
  • Blessed books (don't lose on death)

Accessories

  • Mana regeneration items
  • Lower reagent cost
  • Lower mana cost
  • Faster casting (if available)

Training Tips

Fast Mage Training

  • Macro low circle spells to 30
  • Progress through circles systematically
  • Cast in town (safe, near reagent vendors)
  • Use training dummies for Eval Int
  • Meditate between casts
  • Keep plenty of reagents

Spell Combos

Effective Combinations

Burst Damage: 1. Curse 2. Explosion 3. Energy Bolt 4. Lightning

Control: 1. Paralyze 2. Energy Bolt 3. Flamestrike

Crowd Control: 1. Earthquake 2. Mass Curse 3. Meteor Swarm


Master the arcane arts and wield incredible power!