
Swordsmanship¶
Overview¶
Swordsmanship is the mastery of bladed weapons, it allows you to use a great variety of swords, poles and axes.
Higher combat skill makes you less likely to be hit.
Lumberjacking bonus¶
Combining Lumberjacking with Swordsmanship gives you bonus damage.
The bonus gets calculated with this formula:
(Lumberjacking Skill / 10 - 2) + (1 if GM)
So if you have 50 Lumberjacking you will get +3 on your damage, if you have 99.9, +8 and if you have 100, +9.
Weapons¶
This table doesn't take into account the Strength, Dexterity and Tactics of the attacker or the Armor Rating of the defender.
Weapons are considered being at full durability.
| Weapon | STR Required | Damage roll | Speed | Item HP |
|---|---|---|---|---|
![]() Skinning Knife |
5 | 1d10 (1-10) |
40 | 31 - 40 |
![]() Cleaver |
10 | 1d12+1 (2-13) |
40 | 31 - 50 |
![]() Butcher Knife |
5 | 2d7 (2-14) |
40 | 31 - 40 |
![]() Pickaxe |
25 | 1d15 (1-15) |
35 | 31 - 60 |
![]() Katana |
10 | 3d8+2 (5-26) |
58 | 31 - 90 |
![]() Cutlass |
10 | 2d12+4 (6-28) |
45 | 31 - 70 |
![]() Broad Sword |
25 | 2d13+3 (5-29) |
45 | 31 - 100 |
![]() Scimitar |
10 | 2d14+2 (4-30) |
43 | 31 - 90 |
![]() Long Sword |
25 | 2d15+3 (5-33) |
35 | 31 - 90 |
![]() Longsword |
25 | 2d15+3 (5-33) |
35 | 31 - 90 |
![]() Viking Sword |
40 | 4d8+2 (6-34) |
30 | 31 - 90 |
| Weapon | STR Required | Damage roll | Speed | Item HP |
|---|---|---|---|---|
![]() Hatchet |
15 | 1d16+1 (2-17) |
40 | 31 - 80 |
![]() Executioner's Axe |
35 | 3d10+3 (6-33) |
37 | 31 - 90 |
![]() Axe |
35 | 3d10+3 (6-33) |
37 | 31 - 100 |
![]() Double Axe |
45 | 1d31+4 (5-35) |
37 | 31 - 110 |
![]() Large Battle Axe |
40 | 2d17+4 (6-38) |
30 | 31 - 110 |
![]() Battle Axe |
40 | 2d17+4 (6-38) |
30 | 31 - 80 |
![]() Two-handed Axe |
35 | 2d18+3 (5-39) |
30 | 31 - 70 |
![]() Bardiche |
40 | 2d20+3 (5-43) |
26 | 31 - 100 |
![]() Halberd |
45 | 2d23+3 (5-49) |
25 | 31 - 80 |
Concussion Blow¶
Combining Swordsmanship with Anatomy lets you use the Concussion Blow special ability with Bardiche, Halberds and Two-handed Axes.
The success rate is calculated by dividing your Anatomy skill by 4, GM Anatomy equals to 25% success rate.
On a successful hit you will reduce the target Intelligence by 25% for 30 seconds. During the effect the target can't be concussed again.
Training¶
Train from Weaponsmith NPCs to reach around 30.
To gain you will need to repeatedly attack a target.
To be more efficient have two characters fight using Healing and Anatomy on each other, this way you can train Healing, Anatomy and Tactics at the same time.
Have the target equip high amor rating and a weapon they have 0 skill with, hit them until you reach 81, then switch the target weapon with one they are GM with and continue until 100.



















