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Swordsmanship

Swordsmanship

Overview

Swordsmanship is the mastery of bladed weapons, it allows you to use a great variety of swords, poles and axes.

Higher combat skill makes you less likely to be hit.

Lumberjacking bonus

Combining Lumberjacking with Swordsmanship gives you bonus damage.

The bonus gets calculated with this formula:

(Lumberjacking Skill / 10 - 2) + (1 if GM)

So if you have 50 Lumberjacking you will get +3 on your damage, if you have 99.9, +8 and if you have 100, +9.

Weapons

This table doesn't take into account the Strength, Dexterity and Tactics of the attacker or the Armor Rating of the defender.

Weapons are considered being at full durability.

Weapon STR Required Damage roll Speed Item HP
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Skinning Knife
5 1d10
(1-10)
40 31 - 40
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Cleaver
10 1d12+1
(2-13)
40 31 - 50
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Butcher Knife
5 2d7
(2-14)
40 31 - 40
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Pickaxe
25 1d15
(1-15)
35 31 - 60
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Katana
10 3d8+2
(5-26)
58 31 - 90
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Cutlass
10 2d12+4
(6-28)
45 31 - 70
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Broad Sword
25 2d13+3
(5-29)
45 31 - 100
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Scimitar
10 2d14+2
(4-30)
43 31 - 90
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Long Sword
25 2d15+3
(5-33)
35 31 - 90
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Longsword
25 2d15+3
(5-33)
35 31 - 90
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Viking Sword
40 4d8+2
(6-34)
30 31 - 90
Weapon STR Required Damage roll Speed Item HP
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Hatchet
15 1d16+1
(2-17)
40 31 - 80
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Executioner's Axe
35 3d10+3
(6-33)
37 31 - 90
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Axe
35 3d10+3
(6-33)
37 31 - 100
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Double Axe
45 1d31+4
(5-35)
37 31 - 110
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Large Battle Axe
40 2d17+4
(6-38)
30 31 - 110
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Battle Axe
40 2d17+4
(6-38)
30 31 - 80
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Two-handed Axe
35 2d18+3
(5-39)
30 31 - 70
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Bardiche
40 2d20+3
(5-43)
26 31 - 100
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Halberd
45 2d23+3
(5-49)
25 31 - 80

Concussion Blow

Combining Swordsmanship with Anatomy lets you use the Concussion Blow special ability with Bardiche, Halberds and Two-handed Axes.

The success rate is calculated by dividing your Anatomy skill by 4, GM Anatomy equals to 25% success rate.

On a successful hit you will reduce the target Intelligence by 25% for 30 seconds. During the effect the target can't be concussed again.

Training

Train from Weaponsmith NPCs to reach around 30.

To gain you will need to repeatedly attack a target.

To be more efficient have two characters fight using Healing and Anatomy on each other, this way you can train Healing, Anatomy and Tactics at the same time.

Have the target equip high amor rating and a weapon they have 0 skill with, hit them until you reach 81, then switch the target weapon with one they are GM with and continue until 100.