
Healing¶
Overview¶
Healing must be paired with Anatomy to be effective, you can heal wounds, poison and even resurrect others with the use of bandages.
Requirements¶
A minimum of 60 in both Healing and Anatomy will give you a 80% chance to cure poison.
A minimum of 80 in both Healing and Anatomy will give you a 25% chance of resurrecting others.
Healing power¶
Anatomy directly affects the amount you can heal.
Minimum amount = (Anatomy / 5) + (Healing / 5) + 3
Maximum amount = (Anatomy / 5) + (Healing / 2) + 10
With both Healing and Anatomy at 100 for example, you could heal between 43 and 80 hit points.
Bandages speed¶
This table shows the time in seconds that it takes for a bandage to be applied depending on your Dexterity.
| Dexterity | Delay |
|---|---|
| 30 | 12.5 |
| 50 | 11.5 |
| 80 | 10 |
| 100 | 9 |
| Dexterity | Delay |
|---|---|
| 25 or less | 5 |
| 26 - 50 | 4.5 |
| 51 - 79 | 4 |
| 81 - 99 | 3.5 |
| 100 or more | 3 |
| Dexterity | Delay |
|---|---|
| 25 or less | 10 |
| 26 - 50 | 9.5 |
| 51 - 79 | 9 |
| 81 - 99 | 8.5 |
| 100 or more | 8 |
Training¶
You will need to stockpile a large amount of cloth for your bandages.
Healing or curing others is faster than healing yourself, to be more efficient consider training two characters combat skill while healing each other.
| Skill | Bandage |
|---|---|
| 0 - 30 | Train from NPCs |
| 30 - 60 | Heal damage |
| 60 - 80 | Cure poison |
| 80 - 100 | Resurrect |